Online Java Programming Test - Java Programming Test 6
- This is a FREE online test. Beware of scammers who ask for money to attend this test.
- Total number of questions: 20.
- Time allotted: 30 minutes.
- Each question carries 1 mark; there are no negative marks.
- DO NOT refresh the page.
- All the best!
Marks : 2/20
Test Review : View answers and explanation for this test.
default access is the "package oriented" access modifier.
Option A and C are wrong because public and protected are less restrictive. Option B and D are wrong because abstract and synchronized are not access modifiers.
(A) is valid interface declarations.
(B) and (C) are incorrect because interface variables cannot be either protected or transient. (D) is incorrect because interface methods cannot be final or static.
The only two real contenders are C and D. Protected access Option C makes a member accessible only to classes in the same package or subclass of the class. While default access Option D makes a member accessible only to classes in the same package.
switch(x)
{
default:
System.out.println("Hello");
}
Which two are acceptable types for x?
- byte
- long
- char
- float
- Short
- Long
Switch statements are based on integer expressions and since both bytes and chars can implicitly be widened to an integer, these can also be used. Also shorts can be used. Short and Long are wrapper classes and reference types can not be used as variables.
public class Switch2
{
final static short x = 2;
public static int y = 0;
public static void main(String [] args)
{
for (int z=0; z < 3; z++)
{
switch (z)
{
case y: System.out.print("0 "); /* Line 11 */
case x-1: System.out.print("1 "); /* Line 12 */
case x: System.out.print("2 "); /* Line 13 */
}
}
}
}
Case expressions must be constant expressions. Since x is marked final, lines 12 and 13 are legal; however y is not a final so the compiler will fail at line 11.
public class Switch2
{
final static short x = 2;
public static int y = 0;
public static void main(String [] args)
{
for (int z=0; z < 3; z++)
{
switch (z)
{
case x: System.out.print("0 ");
case x-1: System.out.print("1 ");
case x-2: System.out.print("2 ");
}
}
}
}
The case expressions are all legal because x is marked final, which means the expressions can be evaluated at compile time. In the first iteration of the for loop case x-2 matches, so 2 is printed. In the second iteration, x-1 is matched so 1 and 2 are printed (remember, once a match is found all remaining statements are executed until a break statement is encountered). In the third iteration, x is matched. So 0 1 and 2 are printed.
public class Switch2
{
final static short x = 2;
public static int y = 0;
public static void main(String [] args)
{
for (int z=0; z < 4; z++)
{
switch (z)
{
case x: System.out.print("0 ");
default: System.out.print("def ");
case x-1: System.out.print("1 ");
break;
case x-2: System.out.print("2 ");
}
}
}
}
When z == 0 , case x-2 is matched. When z == 1, case x-1 is matched and then the break occurs. When z == 2, case x, then default, then x-1 are all matched. When z == 3, default, then x-1 are matched. The rules for default are that it will fall through from above like any other case (for instance when z == 2), and that it will match when no other cases match (for instance when z==3).
All of the collection classes allow you to grow or shrink the size of your collection. ArrayList provides an index to its elements. The newer collection classes tend not to have synchronized methods. Vector is an older implementation of ArrayList functionality and has synchronized methods; it is slower than ArrayList.
public class Test
{
public static void main (String args[])
{
String str = NULL;
System.out.println(str);
}
}
Option B is correct because to set the value of a String variable to null you must use "null" and not "NULL".
Option A is correct. notify() - wakes up a single thread that is waiting on this object's monitor.
Option B is wrong. wait() causes the current thread to wait until another thread invokes the notify() method or the notifyAll() method for this object.
Option C is wrong. Methods of the InputStream class block until input data is available, the end of the stream is detected, or an exception is thrown. Blocking means that a thread may stop until certain conditions are met.
Option D is wrong. sleep() - Causes the currently executing thread to sleep (temporarily cease execution) for a specified number of milliseconds. The thread does not lose ownership of any monitors.
public class SyncTest
{
public static void main (String [] args)
{
Thread t = new Thread()
{
Foo f = new Foo();
public void run()
{
f.increase(20);
}
};
t.start();
}
}
class Foo
{
private int data = 23;
public void increase(int amt)
{
int x = data;
data = x + amt;
}
}
and assuming that data must be protected from corruption, what—if anything—can you add to the preceding code to ensure the integrity of data?Option D is correct because synchronizing the code that actually does the increase will protect the code from being accessed by more than one thread at a time.
Option A is incorrect because synchronizing the run() method would stop other threads from running the run() method (a bad idea) but still would not prevent other threads with other runnables from accessing the increase() method.
Option B is incorrect for virtually the same reason as A—synchronizing the code that calls the increase() method does not prevent other code from calling the increase() method.
class Test116
{
static final StringBuffer sb1 = new StringBuffer();
static final StringBuffer sb2 = new StringBuffer();
public static void main(String args[])
{
new Thread()
{
public void run()
{
synchronized(sb1)
{
sb1.append("A");
sb2.append("B");
}
}
}.start();
new Thread()
{
public void run()
{
synchronized(sb1)
{
sb1.append("C");
sb2.append("D");
}
}
}.start(); /* Line 28 */
System.out.println (sb1 + " " + sb2);
}
}
Can you guarantee the order in which threads are going to run? No you can't. So how do you know what the output will be? The output cannot be determined.
add this code after line 28:
try { Thread.sleep(5000); } catch(InterruptedException e) { }
and you have some chance of predicting the outcome.
Option B is correct - The notify method only wakes the thread. It does not guarantee that the thread will run.
Option A is incorrect - just because another thread activates the modify method in A this does not mean that the thread will automatically resume execution
Option C is incorrect - This is incorrect because as said in Answer B notify only wakes the thread but further to this once it is awake it goes back into the stack and awaits execution therefore it is not a "direct and sole consequence of the notify call"
Option D is incorrect - The notify method wakes one waiting thread up. If there are more than one sleeping threads then the choice as to which thread to wake is made by the machine rather than you therefore you cannot guarantee that the notify'ed thread will be the first waiting thread.
Option B is correct. If an object can be accessed from a live thread, it can't be garbage collected.
Option A is wrong. Runtime.gc() asks the garbage collector to run, but the garbage collector never makes any guarantees about when it will run or what unreachable objects it will free from memory.
Option C is wrong. The garbage collector runs immediately the system is out of memory before an OutOfMemoryException is thrown by the JVM.
Option D is wrong. If this were the case then the garbage collector would actively hang onto objects until a program finishes - this goes against the purpose of the garbage collector.
public class Test
{
public static void main(String[] args)
{
int x = 0;
assert (x > 0) : "assertion failed"; /* Line 6 */
System.out.println("finished");
}
}
An assertion Error is thrown as normal giving the output "assertion failed". The word "finished" is not printed (ensure you run with the -ea option)
Assertion failures are generally labeled in the stack trace with the file and line number from which they were thrown, and also in this case with the error's detail message "assertion failed". The detail message is supplied by the assert statement in line 6.
public class Test2
{
public static int x;
public static int foo(int y)
{
return y * 2;
}
public static void main(String [] args)
{
int z = 5;
assert z > 0; /* Line 11 */
assert z > 2: foo(z); /* Line 12 */
if ( z < 7 )
assert z > 4; /* Line 14 */
switch (z)
{
case 4: System.out.println("4 ");
case 5: System.out.println("5 ");
default: assert z < 10;
}
if ( z < 10 )
assert z > 4: z++; /* Line 22 */
System.out.println(z);
}
}
which line is an example of an inappropriate use of assertions?Assert statements should not cause side effects. Line 22 changes the value of z if the assert statement is false.
Option A is fine; a second expression in an assert statement is not required.
Option B is fine because it is perfectly acceptable to call a method with the second expression of an assert statement.
Option C is fine because it is proper to call an assert statement conditionally.
Option A is correct. The assertion status can be set for a named top-level class and any nested classes contained therein. This setting takes precedence over the class loader's default assertion status, and over any applicable per-package default. If the named class is not a top-level class, the change of status will have no effect on the actual assertion status of any class.
Option B is wrong. Is there such a thing as conditional compilation in Java?
Option C is wrong. For private methods - yes. But do not use assertions to check the parameters of a public method. An assert is inappropriate in public methods because the method guarantees that it will always enforce the argument checks. A public method must check its arguments whether or not assertions are enabled. Further, the assert construct does not throw an exception of the specified type. It can throw only an AssertionError.
Option D is wrong. Because you're never supposed to handle an assertion failure. That means don't catch it with a catch clause and attempt to recover.
String x = "xyz";
x.toUpperCase(); /* Line 2 */
String y = x.replace('Y', 'y');
y = y + "abc";
System.out.println(y);
Line 2 creates a new String object with the value "XYZ", but this new object is immediately lost because there is no reference to it. Line 3 creates a new String object referenced by y. This new String object has the value "xyz" because there was no "Y" in the String object referred to by x. Line 4 creates a new String object, appends "abc" to the value "xyz", and refers y to the result.
class Tree { }
class Pine extends Tree { }
class Oak extends Tree { }
public class Forest1
{
public static void main (String [] args)
{
Tree tree = new Pine();
if( tree instanceof Pine )
System.out.println ("Pine");
else if( tree instanceof Tree )
System.out.println ("Tree");
else if( tree instanceof Oak )
System.out.println ( "Oak" );
else
System.out.println ("Oops ");
}
}
The program prints "Pine".
- The result is less than 0.0.
- The result is greater than or equal to 0.0..
- The result is less than 1.0.
- The result is greater than 1.0.
- The result is greater than or equal to 1.0.
(2) and (3) are correct. The result range for random() is 0.0 to < 1.0; 1.0 is not in range.