Mechanical Engineering - Engineering Mechanics - Discussion
Discussion Forum : Engineering Mechanics - Section 5 (Q.No. 42)
42.
The coefficient of restitution for inelastic bodies is
Discussion:
14 comments Page 1 of 2.
Joe said:
6 years ago
e is usually a positive, real number between 0 and 1.
e = 0: This is a perfectly inelastic collision. This means kinetic energy along the common normal is 0. Kinetic energy is converted to heat or work done in deforming the objects.
0 < e < 1: This is a real-world inelastic collision, in which some kinetic energy is dissipated.
e = 1: This is a perfectly elastic collision, in which no kinetic energy is dissipated, and the objects rebound from one another with the same relative speed with which they approached.
Option C is correct here because no where PERFECTLY is mentioned.
e = 0: This is a perfectly inelastic collision. This means kinetic energy along the common normal is 0. Kinetic energy is converted to heat or work done in deforming the objects.
0 < e < 1: This is a real-world inelastic collision, in which some kinetic energy is dissipated.
e = 1: This is a perfectly elastic collision, in which no kinetic energy is dissipated, and the objects rebound from one another with the same relative speed with which they approached.
Option C is correct here because no where PERFECTLY is mentioned.
Ravi said:
7 years ago
Here, e is usually a positive, real number between 0 and 1:
e = 0: This is a perfectly inelastic collision. The objects do not move apart after the collision, but instead they coalesce. Kinetic energy is converted to heat or work done in deforming the objects.
0 < e < 1: This is a real-world inelastic collision, in which some kinetic energy is dissipated.
e = 1: This is a perfectly elastic collision, in which no kinetic energy is dissipated, and the objects rebound from one another with the same relative speed with which they approached.
so answer is 0 to 1.
e = 0: This is a perfectly inelastic collision. The objects do not move apart after the collision, but instead they coalesce. Kinetic energy is converted to heat or work done in deforming the objects.
0 < e < 1: This is a real-world inelastic collision, in which some kinetic energy is dissipated.
e = 1: This is a perfectly elastic collision, in which no kinetic energy is dissipated, and the objects rebound from one another with the same relative speed with which they approached.
so answer is 0 to 1.
SOHEL said:
8 years ago
The coefficient of restitution (COR) is the ratio of the final to initial relative velocity between two objects after they collide. It normally ranges from 0 to 1 where 1 would be a perfectly elastic collision.
A perfectly inelastic collision has a coefficient of 0, but a 0 value does not have to be perfectly inelastic.
A perfectly inelastic collision has a coefficient of 0, but a 0 value does not have to be perfectly inelastic.
SANGPPA R DASAR said:
8 years ago
The option is correct. The coefficient of restitution of perfectly inelastic body is ZERO. The coefficient of restitution of perfectly elastic body is ONE.
Rajesh Kumar said:
3 years ago
For perfectly elastic collision, e = 1.
For inelastic collision, (0 < e < 1).
For a perfectly inelastic collision, e = 0.
For inelastic collision, (0 < e < 1).
For a perfectly inelastic collision, e = 0.
Battini Mouly said:
6 years ago
e is zero for perfectly plastic.
e is one for elastic bodies.
e is less than one for inelastic bodies.
Option C is correct.
e is one for elastic bodies.
e is less than one for inelastic bodies.
Option C is correct.
Nausheen said:
8 years ago
Yes, it's option B.
Coeff of restitution for an elastic body is 0.
While for an inelastic body is 1.
Coeff of restitution for an elastic body is 0.
While for an inelastic body is 1.
Kumar said:
8 years ago
COR for the elastic body is 1 and for inelastic is 0.
Option A is the correct answer.
Option A is the correct answer.
Gaurav said:
1 decade ago
Perfectly inelastic body has coefficient of restitution zero.
Rajkotha said:
6 years ago
Elastic between 0 and 1.
Inelastic 0.
Perfect elastic 1.
Inelastic 0.
Perfect elastic 1.
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