37. Give a brief description of properties in C# and the advantages that are obtained by using them in programs.
In C#, a property is a way to expose an internal data element of a class in a simple and intuitive manner. In other words, it is a simple extension of data fields. You can create a property by defining an externally available name and then writing the set and get property accessors. The get property accessor is used to return the property value. The set property accessor is used to assign a new value to the property.
38. Explain different types of inheritance.
Inheritance in OOP is of four types:
39. You have defined a destructor in a class that you have developed by using the C# programming language, but the destructor never executed. Why did the destructor not execute?
The runtime environment automatically invokes the destructor of a class to release the resources that are occupied by variables and methods of an object. However, in C#, programmers cannot control the timing for invoking destructors, as Garbage Collector is only responsible for releasing the resources used by an object. Garbage Collector automatically gets information about unreferenced objects from .NET's runtime environment and then invokes the Finalize() method.
40. What is a hashtable?
Hashtable is a data structure that implements the IDictionary interface. It is used to store multiple items and each of these items is associated with a unique string key. Each item can be accessed using the key associated with it. In short, hashtable is an object holding the key-value pairs.
41. Can users define their own exceptions in code?
Yes, customized exceptions can be defined in code by deriving from the System.Exception class.
42. Is it possible to execute two catch blocks?
You are allowed to include more than one catch block in your program; however, it is not possible to execute them in one go. Whenever, an exception occurs in your program, the correct catch block is executed and the control goes to the finally block.