Computer Science - Object Oriented Programming Using C++
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Exercise"It takes a very long time to become young."
- Pablo Picasso
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| 11. |
The functions go in the _____ section of a class definition |
| A. |
declaration | B. |
implementation | | C. |
prototype | D. |
functioning |
Answer: Option D
Explanation:
No answer description available for this question. Let us discuss.
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| 12. |
You can throw _____ |
| A. |
a scalar variable | | B. |
a constant | | C. |
a programmer-defined class object | | D. |
any of these |
Answer: Option E
Explanation:
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| 13. |
You invoke a function with a function |
| A. |
call | B. |
declaration | | C. |
definition | D. |
prototype |
Answer: Option B
Explanation:
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| 14. |
Which is a good guideline for creating function names? |
| A. |
Use all lowercase letters to identify the functions as C++ functions | | B. |
Use long names to reduce the likelihood of creating a duplicate function name | | C. |
Use abbreviations as much as possible to save both keystrokes and memory | | D. |
Avoid the use of digits because they are easily confused with letters |
Answer: Option C
Explanation:
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| 15. |
Reserving memory during program execution is known as reserving it |
| A. |
dynamically | B. |
statically | | C. |
functionally | D. |
powerfully |
Answer: Option D
Explanation:
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